Impulse Rogue is an action RPG where you play a spirit warrior cleansing a collapsing mind. Every duel is precise, every victory heals the world. You’ll weave, parry, and cleanse corruption to restore memory over oblivion.
Built in Unreal Engine 5, the game blends:
Readable precision duels — timing, clarity, and skill over spam.
Memory vs. Oblivion — every finisher purges corruption and restores the world.
Mind as world — surreal landscapes shift as Trauma rises or falls.
Two spirits, two styles — fight as Rena (cunning fox) or Noctua (disciplined owl).
→ Every encounter is sharp and deliberate. Clear telegraphs, perfect-dodge “Mind Slips,” and parries that flow into Spirit Finishers. Combat is therapy: tension → flow → release.
Enemies burst into wisps of memory. Catch them mid-fight to heal, restore the arena, and push back the collapse. Every victory cleanses—not just kills.
Explore surreal dreamscapes where trauma shapes the terrain. Archives crumble, staircases twist, despair thickens. Cleanse them to restore light, color, and hope.
Cunning and adaptive. She deceives, snares, and dances through chaos. Kitsunebi flames mark enemies and memories, letting her slip, trick, and outwit foes. Rena is instinct in motion — the part of us that survives by improvising.
Calm and disciplined. Her gaze slows foes, her wings veil her from harm, and her talons rip corruption away. Noctua is clarity under pressure — the part of us that heals by facing pain with stillness.